WebAug 8, 2016 · I create a landscape actor, load a heightmap from a 16 Bit PNG file, click on Save All and in 75% of all cases it crashes. I can only try again and again and hope that I get it saved. Usually it will then crash after the successful save when I do other things like moving lights or so. Once I have the asset saved and can load it after a crash it works fine. … WebMay 30, 2024 · The default save (e.g. ctrl+s) only saves the map. A “Save all” (ctrl+shift+s) usually saves all assets to disk. Newly imported assets don’t seem to be automatically saved to disk.
[UE4]C++读取/存储文件(如Texture2D) - CSDN博客
WebJan 4, 2024 · //得到保存的路径 FString FileName = tmpTexture->GetFName ().ToString (); FString pathPackage = FString ("/Game/") + FileName; //根据路径创建Package UPackage * Package = CreatePackage (nullptr, *pathPackage); //设置改变并保存 Package->SetDirtyFlag (true); UEditorLoadingAndSavingUtils::SaveDirtyPackages (false, true); WebSave Dirty Packages with Dialog. Looks at all currently loaded packages and saves them if their "bDirty" flag is set. Prompt the user to select which dirty packages to save and check them out from source control (if enabled). Target is Editor Loading and Saving Utils. acronimo australia
C++ (Cpp) GetOutermost Example - itcodet
WebJan 20, 2024 · The import works fine when executed from the commandlet, however I am struggling to do somthing like “Save all” from the commandlet. I have tried to call … WebClass EditorLoadingAndSavingUtils This class is a wrapper for editor loading and saving functionality It is meant to contain only functions that can be executed in script (but are … WebAppends array with all currently dirty map packages. acronimo autobus